Cebtèríhgài̊g Ji̊ Qi̊v (/cebˈtɛrɪ̞g/ /ˈəi̘g/ [response] [antique]) is a subtropical Large City located in the Gesiēinsu Region of the Tetburland.
The name Cebtèríhgài̊g Ji̊ Qi̊v is derived from the Goblin language, as Cebtèríhgài̊g Ji̊ Qi̊v was founded by Phanos, who was culturaly Tauran.
Climate
Cebtèríhgài̊g Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Cebtèríhgài̊g Ji̊ Qi̊v receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Cebtèríhgài̊g Ji̊ Qi̊v covers an area of nearly 77 km2 (30 mi2), and an average elevation of 2000 m (6561 ft) above sea level.
Overview
Cebtèríhgài̊g Ji̊ Qi̊v was founded durring the early 14th century in summer of the year 1317, by Phanos. The establishment of Cebtèríhgài̊g Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Phanos struck deals with nearby nations and communities to establish Cebtèríhgài̊g Ji̊ Qi̊v as a prison colony.
Cebtèríhgài̊g Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Cebtèríhgài̊g Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Cebtèríhgài̊g Ji̊ Qi̊v is buildings are arranged arround a network of crampt packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Cebtèríhgài̊g Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Unfortuantly, these boondoggle-of-a-fortified wall are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Cebtèríhgài̊g Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Cebtèríhgài̊g Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...
Civic Infrastructure
Cebtèríhgài̊g Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Cebtèríhgài̊g Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Cebtèríhgài̊g Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cebtèríhgài̊g Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cebtèríhgài̊g Ji̊ Qi̊v's parks.
Cebtèríhgài̊g Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cebtèríhgài̊g Ji̊ Qi̊v.
Cebtèríhgài̊g Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Cebtèríhgài̊g Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Cebtèríhgài̊g Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Cebtèríhgài̊g Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Cebtèríhgài̊g Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Cebtèríhgài̊g Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Cebtèríhgài̊g Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cebtèríhgài̊g Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Cebtèríhgài̊g Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Cebtèríhgài̊g Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cebtèríhgài̊g Ji̊ Qi̊v's grid is powered by an arcane means.
Cebtèríhgài̊g Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Cebtèríhgài̊g Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Cebtèríhgài̊g Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Cebtèríhgài̊g Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cebtèríhgài̊g Ji̊ Qi̊v's natural decorations nor waterways.
Cebtèríhgài̊g Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Cebtèríhgài̊g Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cebtèríhgài̊g Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Cebtèríhgài̊g Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, autumn is skipped in Cebtèríhgài̊g Ji̊ Qi̊v.
The Venomroach near Cebtèríhgài̊g Ji̊ Qi̊v are known to be a mutant strain of the creature.
Cebtèríhgài̊g Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Invocation energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 38
Farmers: 61
Farm Laborer: 87
Hunters: 63
Milk Maids: 51
Ranchers: 24
Ranch Hands: 50
Shepherds: 42
Farmland: 74446 m2
Cattle and Similar Creatures: 4618
Poultry: 55419
Swine: 3694
Sheep: 184
Goats: 36
Horses, Mounts, and Beasts of Burden: 1847
Craftsmen
Arms and Toolmakers: 37
Blacksmiths: 39
Bookbinders: 22
Buckle-makers: 25
Cabinetmakers: 42
Candlemakers: 59
Carpenters: 62
Clothmakers: 51
Coach and Harness Makers: 20
Coopers: 46
Copper, Brass, Tin, Zinc, and Lead Workers: 25
Copyists: 17
Cutlers: 15
Fabricworkers: 43
Farrier: 160
Furriers: 12
Glassworkers: 63
Gunsmiths: 37
Harness-Makers: 18
Hatters: 38
Hosiery Workers: 13
Jewelers: 19
Leatherwrights: 46
Locksmiths: 18
Matchstick makers: 28
Musical Instrument Makers: 26
Painters, Structures and Fixtures: 23
Paper Workers: 27
Plasterers: 24
Pursemakers: 30
Roofers: 18
Ropemakers: 18
Rugmakers: 17
Saddlers: 34
Scabbardmakers: 43
Scalemakers: 20
Scientific, Surgical, and Optical Instrument Makers: 11
Sculptors, Structures and Fixtures: 18
Shoemakers: 18
Soap and Tallow Workers: 67
Tailors: 119
Tanners: 23
Upholsterers: 26
Watchmakers: 25
Weavers: 48
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 13
Arcana Sellers: 12
Beer-Sellers: 24
Booksellers: 28
Butchers: 43
Chandlers: 47
Chicken Butchers: 45
Entrepreneurs: 19
Fine Clothiers: 48
Fishmongers: 47
Florists: 11
Potion Sellers: 30
Resellers: 68
Spice Merchants: 24
Wine-sellers: 36
Wheelwright: 29
Woodsellers: 18
Service workers
Bakers: 92
Barbers: 99
Coachmen: 26
Cooks: 76
Doctors: 39
Gamekeepers: 29
Grooms: 16
Hairdressers: 68
Healers: 50
Housekeepers: 52
Housemaids: 108
House Stewards: 54
Inns: 17
Laundry maids: 34
Maidservants: 61
Nursery Maids: 34
Pastrycooks: 61
Restaurateur: 73
Tavern Keepers: 68
Specialized Laborer
Ashworkers: 25
Bleachers: 16
Chemical Workers: 10
Coal Heavers: 38
In-Town Couriers: 45
Long Haul Couriers: 42
Dockyard Workers: 40
Gas Workers: 9
Hay Merchants: 15
Leech Collectors: 43
Millers: 42
Miners: 41
Oilmen and Polishers: 29
Postmen: 41
Pure Finder: 25
Skinners: 52
Sugar Refiners: 10
Tosher: 28
Warehousemen: 63
Watercarriers: 41
Watermen, Bargemen, etc.: 55
Skilled Laborers
Accountants: 23
Alchemist: 28
Clerk: 40
Dentists: 18
Educators: 50
Engineers: 26
Gardeners: 18
Mages: 13
Plumbers: 19
Pharmacist: 22
Professors: 8
Scientists: 14
Wizards: 8
Civil Servants
Adventurers: 18
Bankers: 25
Civil Clerks: 42
Civic Iudex: 20
Consultants: 12
Exorcist: 45
Fixers: 22
Kami Clerk: 35
Landlords: 38
Lawyers: 21
Legend Keepers: 31
Militia Officers: 123
Monks, Monastic: 65
Monks, Civic: 61
Historian, Oral: 43
Historian, Textual: 22
Policemen, Sheriffs, etc.: 39
Priests: 76
Rangers: 25
Rat Catchers: 26
Scholars: 28
Spiritualist: 33
Slayers: 10
Storytellers: 75
Military Officers: 57
Cottage Industries
Brewers: 51
Comfort Services: 76
Enchanters: 20
Herbalists: 20
Jaminators: 65
Needleworkers: 57
Potters: 27
Preserve Makers: 59
Quilters: 26
Seamsters: 115
Spinners: 49
Tinker: 20
Weaver: 49
Artists
Actors: 19
Architects: 7
Bards: 30
Costumers: 11
Dancers: 21
Drafters: 12
Engravers: 15
Fine Furniture Carpenters: 9
Glaziers: 20
Inlayers: 17
Musicians: 59
Painters, Art: 9
Playwrights: 19
Sculptors, Art: 15
Wood Carvers: 68
Writers: 55
Produce Industries
Butter Churners: 68
Canners: 55
Cheesmakers: 71
Ice Merchants: 8
Millers: 39
Picklers: 31
Smokers: 24
Stockmakers: 20
Tobacconists: 28
Tallowmakers: 41
6975 of Cebtèríhgài̊g Ji̊ Qi̊v's population work within a Foundational Occupation.
378 work in Agriculture
1604 work as Craftsmen
542 work as Merchants
1057 work as Service Workers
710 work as General Laborers
287 work as Skilled Laborers
992 work as Civil Servants
634 work in Cottage Industries
386 work as Artists
385 work in Produce Industries
10944 of Cebtèríhgài̊g Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 554 (3%) are noncontributers.
Points of Interest
Cebtèríhgài̊g Ji̊ Qi̊v has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.
Cebtèríhgài̊g Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Cebtèríhgài̊g Ji̊ Qi̊v's local festivals commemorates this miracle.